Gamedev
Devblogs
Game Design
- Game Design Basics
- Art of Game Design
- Enemy Design in Zelda Link to the Past
- Raph Koster
- Game Design Articles at Gamedeveloper
Level Design
Interacting Systems
- Chemistry Engine in BOTW (GDC presentation)
- Systemic Game Design by TurboHermit
- Temperature System in Embark
- ECS in Godot
Art
Lighting & Cinematography
Shaders & VFX
AI
Accessibility
Crafting
UI
- Game UI Database
- I Like Interfaces
- Fontspace
- Video Game Interfaces
- 3 Golden Rules of Input
- Game UI By Example - the Good or the Bad
- CC By 8.9 Game Icons